An AI car film built like a real production: every camera move locked in a Blender previz before a single generation credit was spent — then the same master dressed in two opposite worlds.
The core idea: a 19-shot / 30-second sequence blocked in Blender becomes the law that every AI generation must obey.
A Python script builds the greybox: terrain masses, a proxy coupe, a green humanoid driver — and 19 cameras on hard-cut keyframes with a Track-To aim rig. Every cut and camera move decided before anything was generated. The first cut of this script produced a black screen — and it took eleven render-and-diagnose passes to reach the final blocking video: hunting a shared-camera-fcurve drift bug, an euler gimbal flip, interior cameras buried inside solid proxy geometry, and a contact sheet that was silently sorted out of order. Every bug found, fixed, and verified frame-by-frame before moving on.
The previz renders to video and becomes law: every generated shot must re-render its block counterpart one-to-one — same cut, same path, same timing. The prompt carries an arbitration clause: if the text and the block disagree, the block wins.
Each world needed three assets, all generated with Nano Banana Pro in Higgsfield: the hero car (two-panel reference sheet — rolled until the design was truly original), the driver (character turnaround from a personal photo), and one atmosphere reference defining weather and grade — storm-and-fire, or alpine noon. These are the actual sheets the film was generated from:
omni_reference mode in Seedance 2.5: block video + refs + a 19-beat timeline prompt with per-shot dressing and timed audio accents. 1080p with native sound design, 270 credits per take.
Seedance locks identity — car, driver, grade — but treats shot order as a suggestion. The fix: reorder in an NLE, or split-generate short segments.
A gunmetal supercoupe runs a mountain road ahead of a burning skyline. Storm blue against ember orange, the road a mirror of firelight.


Same nineteen cuts, opposite planet: a graphite 300 SL Roadster, red leather cockpit, and a gentleman racer running a sunlit pass.



Directed end-to-end by Hermes Agent on GLM 5.3 Flash — scripting the block, diagnosing the renders, and writing every generation prompt. References lock identity — car, face, world, grade held across all nineteen beats. But the model reads timeline as suggestion: beats reshuffle, a beat vanishes, one frame blurs. The blocking master is what survives — lock geometry and rhythm in greybox, treat the generated film as dailies, and finish in an NLE if needed.